So,
strieson has started his "Skulls & Shackles" campaign, and I believe that I'm taking to a N Half-Elf Storm Druid with the Mark of Storm (from Eberron) a lot easier than I originally thought possible. Of course, my character (Morogh Tiofin, loosely translated from Scottish Gaelic as "man of the stormy seas") refers to himself as a storm shaman, but that's beside the point.
The game was a fascinating one, in which we'd been shanghaied. My character, who grew up on the coast, realized that compliance until the time was right was the best way to survive the situation. As a result, he is poised to take control of the situation, should it become necessary. My only regret was that my attention was hard to hold, for some reason or another. Still, we made it to 10pm, which is a win in my book.
This brings me back around to what I want to do for my next game, or if I want to do a next game at all. Indeed, the "Reign of Winter" adventure path currently running in Paizo's Pathfinder looks enjoyable as hell, what with traveling all over, visiting far distant places, seeing places much closer to home, and interacting with lots of cold weather and monsters. The one thing that I cannot get over is the question that continually nudges me:
"Why not read the whole adventure path, and write a story based on it, instead of running it? You will have more control over the direction you wish to take the story, then."
This is a fascinating idea, but there is something fundamentally enjoyable about sitting down at a table with others and hammering out the story as we go. Perhaps, instead of wanting to make it a story, I want to find a different group of people with whom to play the adventure path?
I cannot be sure, but I only have two volumes of the adventure path so far. I have two sourcebooks to aid making the whole story more cohesive as well. I could very well surprise myself, but some part of me wants a new "cast" to share this story with.
...and to be perfectly honest, part of me wants to create a new story, as a story, with a cast of my own creation, for whoever chooses to go along with them.
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The game was a fascinating one, in which we'd been shanghaied. My character, who grew up on the coast, realized that compliance until the time was right was the best way to survive the situation. As a result, he is poised to take control of the situation, should it become necessary. My only regret was that my attention was hard to hold, for some reason or another. Still, we made it to 10pm, which is a win in my book.
This brings me back around to what I want to do for my next game, or if I want to do a next game at all. Indeed, the "Reign of Winter" adventure path currently running in Paizo's Pathfinder looks enjoyable as hell, what with traveling all over, visiting far distant places, seeing places much closer to home, and interacting with lots of cold weather and monsters. The one thing that I cannot get over is the question that continually nudges me:
"Why not read the whole adventure path, and write a story based on it, instead of running it? You will have more control over the direction you wish to take the story, then."
This is a fascinating idea, but there is something fundamentally enjoyable about sitting down at a table with others and hammering out the story as we go. Perhaps, instead of wanting to make it a story, I want to find a different group of people with whom to play the adventure path?
I cannot be sure, but I only have two volumes of the adventure path so far. I have two sourcebooks to aid making the whole story more cohesive as well. I could very well surprise myself, but some part of me wants a new "cast" to share this story with.
...and to be perfectly honest, part of me wants to create a new story, as a story, with a cast of my own creation, for whoever chooses to go along with them.