I'm awake. I'm not feeling terribly motivated, but I'm awake nonetheless. I've got a lot of ground to cover since Saturday night, and I'm going to attempt to go into some detail about the game last night, since it was such a freakin' blast.
First, though, I'm going to level Ashe, and apply the stats for his bow, Alath ed Oethandri: +3 Mighty Composite (+3 pull) Exit Wounding*, Energy Aura**, INT+4, CHA+3 Longbow. And that's what he knows about it now. There's actually more. *faints*
* - Exit Wound is from Complete Warrior. The jist of it is that when you hit an enemy, it punches through them, and hits the next enemy in line if it beats their AC (plus cover), too.
** - Energy Aura is from Arms & Equipment Guide. It's basically all of those "flaming-shocking-etc" types rolled into one. No extra damage from a crit (like burst weapons), but I can choose freely, once per round, from fire, acid, cold, electricity, or sonic damage, and add 1d6 to that. :)
First, though, I'm going to level Ashe, and apply the stats for his bow, Alath ed Oethandri: +3 Mighty Composite (+3 pull) Exit Wounding*, Energy Aura**, INT+4, CHA+3 Longbow. And that's what he knows about it now. There's actually more. *faints*
* - Exit Wound is from Complete Warrior. The jist of it is that when you hit an enemy, it punches through them, and hits the next enemy in line if it beats their AC (plus cover), too.
** - Energy Aura is from Arms & Equipment Guide. It's basically all of those "flaming-shocking-etc" types rolled into one. No extra damage from a crit (like burst weapons), but I can choose freely, once per round, from fire, acid, cold, electricity, or sonic damage, and add 1d6 to that. :)