Let's see if I can do a real post today..
On my inability to cope with loss...
Monday was pretty fun, even if I got surly and pouty because someone killed my Magma Gargoyle before it could make one attack at the game's winning player's front line (that player had intimated that I was dead when it got back around to him. Well afterward, he told me that he was bluffing. Great.) I have always had that problem: If I am playing a game, and I decide to do something, but am thwarted, I get unhappy/pouty. Frankly, it doesn't even have to be something that lets me win. I just get it in my head to do something, and if that's prevented, I cannot recover properly, and lose it.
That's me, though. I work at it, but it's always there. So, I have to deal with it as best I can.
On my inability to calmly and rationally enjoy anything...
I've calmed down from my Mage Knight fervor of last night. I still think the game is cool, and would love to play some, but I don't see myself spending a great deal of money on it. The D&D game might be more for me. I've read that the boosters will have 8 figures, and will retail for $9.99. The starters will have 16 figures, and the retail on them will be $19.99. Nice. That's a better deal than Mage Knight, and the minis will be perfectly sized for regular D&D gaming. This, of course, is the primary reason why I will be picking any up. For the last 2.5 years, we've been using the old green, red, and grey figs out of an incomplete HeroQuest game. There is only so long that one can look at the same orcs, skeletons, and such before one can't take it.
On my inability to do anything on time...
Work was relatively uneventful. I tried to tell Joyce about something that I found out Sunday. It related to her horrible night (nearly a nervous breakdown, folks) on Saturday night at work. (Someone left, claiming they were sick, but later hung out with someone. Meanwhile, Joyce nearly quit her job and walked out, despite a house and car note.) Instead, though, I brought up something that I cannot remember thinking of, and it pissed her off. It should have. And I deserved her ire for it. Basically, it was too early for me to try to explain anything serious. Because I violated the rule that people deserve caffeine first thing, I brought it on myself.
Things cleared up later, though. I left work, and mailed a package out for my mom, so I wouldn't have to drive her up to the post office when I got home. It's easier to get paid back than to try to make up lost rest time. :)
On my inability to do anything on time... Part 2
I am only two session logs - and one edit - behind catching the Stahl campaign up completely. I will be doing that this week, because it's something that I "just got in my head to do," and I cannot prevail against accomplishing this task.
On my inability to design a campaign by myself...
For tonight, though, I'm going to read some of the Kingdoms of Kalamar setting, and jot down notes to E-mail Mike about. We're going to go through with a Kalamar game, and we're using Arcana Unearthed's races and classes.... in addition to the standard ones. Add in the Kalamar specific core classes, and you're looking at something in the neighborhood of 26 core classes that players can take, as well as 26 races, counting subraces. A *LOT* of variety, yes, but this is going to be a pirate/seafaring campaign, and this might enable the players to come up with something eclectic. We are still in the planning stages, though, so anything might change.