2019-01-31

tek2way: (Art - Whelan - Verge)
I posted last night, so I figured if I make it a point to post close to daily, it'll become a habit, and more words from me is clearly a positive thing, right?

My mood dipped at work today, just a bit. It was enough that, when a coworker commented about how she liked my hair, I found myself privately lamenting the lack of someone waiting at home for me1. Upon arriving home, I went out back with a beer and my headphones, and listened to music for an hour and a half or so.

I realized, as I began to sit there, that this was really some sort of meditation. I found myself confronting past relationships and crushes that never went anywhere. I won't say that it "fixed" anything, but I realized that I was processing things, just a little...

...30 minutes later, I woke up suddenly. I had more in mind, but I dozed off. Maybe next time?


1 - Obviously, I don't mean LITERALLY waiting. I refer more to the idea that I have a significant other living with me.
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When I got off today, I decided that I wanted to dig out the notes for the campaign setting I've been working on for a few years, and begin to add onto it.

Then, I realized I wanted to run a campaign set in that world -- once I had enough details to make it interesting -- using the idea I stole from a D&D group earlier this week: the players play through level 3-4, get some decent loot, and "retire", only to have to pick up their swords and spellbooks about five years later, to confront some problem that's rearing its head.

I then thought about the first campaign I'd planned in the setting. Back in 2007, I ran an intro game for Charles, Kevin, and Scott using Castles & Crusades that was going to kick off an epic "you released the demon queen so it is up to you to stop her from releasing her husband and turning the world into a literal Hell on Earth". Sadly, we didn't get ANY further in that one.

I never forgot that one island off the SW coast of the main continent, which plays host to an order of armor-clad dragonriding wizards I call The Spellscale Legion. I have YET to figure out if they're Evil, Good. or somewhere in between.

Then, I had an idea for an end times campaign, in which the sun was fading, evil was running rampant (VAMPIRES.. truly evil ones), and the only way to thwart a prophecy of the end from coming true was to travel time to key historic junctures. I'd tentatively called that one "Red Sun", and even had found a group to play it, but this was 2015, and things were about to get shaken up big time.

Finally, I have an unused idea for a campaign (which I borrowed part of for the Red Sun idea), in which a dire prophecy of things to come is not only active, but basically sentient and is working actively towards seeing itself come to fruition.

(Oddly, the last 2e game I ran -- in 1999 -- used a continent setup very similar to what became my current setting map, even though they were distinct and unrelated originally.)

That's when I thought that each of these campaigns could be in different time periods throughout the setting's history, and eventually tie together.

I even toyed with the idea of encouraging players to make characters using D&D 5e, D&D 3.5, Pathfinder, Castles & Crusades, 13th Age, and RuneQuest. Then, depending on what we were feeling -- or the time period being played -- they appropriate ruleset character was pulled out and used. (Now, this is ambitious and maybe too much for one DM or group, but I dig the idea that, should we play Iron Age, we use RuneQuest, but if we are playing modern day End Times, we might be set up with D&D 5e.

How does any or all of that sound? No matter what, though, I think I will be sitting down to work on some setting info tomorrow.
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