Sounds like a movie title, doesn't it? Well, it sure felt like it this morning.
Going to work an hour later means all kinds of things in Memphis. (I'm not qualified to talk about the rest of reality.) The traffic on the road increases exponentially from 4am until around 830am, when it peaks. Even as little as 10 minutes can mean the difference between getting to work on time, and being late. I forgot that lesson this morning. I was almost late. I technically was late, since I didn't clock in until 606am. But hey, I tried, and the time change threw me. I also got right to work. I found a nickel on the accounting room floor, so my count was 5¢ higher than the night before. After I counted pans, it was STILL just 5¢ over. Perfect.
The odd and disturbing part of this morning was that, from the moment I got in my car, until I went to lunch, I felt like I was trying to do my morning activities while surrounded by water. Everything seemed to be going slower: the time, me, my car, me. I couldn't do better. I didn't get the coin changers filled, for which I am supremely unhappy. I'll do them tomorrow morning, in addition to today's.
Other than that, work wasn't terribly exceptional. I didn't get to leave until 325pm, since I had to do my count, and I didn't care if I got overtime or not. I'm covering my ass. If management doesn't like the overtime, they'll see that I have time before my shift ends to go back into accounting and do my count. :)
On the way home, I ran into this morning, part two: the interstate was packed. I got off at Poplar, and headed west. Because I was so close, I couldln't resist stopping by Comics N Collectibles for some RPG goodness. Besides, Kenzer & Co.'s "Strength & Honor: The Mighty Hobgoblins of Tellene" is out, and could have been there. (I'm a big fan of the "Kingdoms of Kalamar" campaign setting. Very rich setting. I haven't run anyone through it yet, and frankly, I don't have any plans any time soon. I do intend to eventually, but I want to do that setting RIGHT, and I know I cannot accomplish that any time soon. (Not the least of which is the fact that I've got this Silver Marches game going on.)
BRIEF ASIDE: When I run the Kalamar setting, I'm probably going to start with "Root of All Evil", the first in the Coin Trilogy. I learned today that this trio of adventures (which includes "Forging Darkness" and "Coin's End") can make for a very fun seafaring game. Oooh. Seas? Oceans? Ships? Neat. And Scott would be able to play his pirate properly. We'd see how much armor a character would be willing to wear when the very real threat of drowning is all around. END ASIDE.
Well, I didn't see that hobgoblin book. So, I browsed. I toyed with getting "Madness in Freeport", which would get me to three of the four total "x in Freeport" adventures. I also considered picking up another copy of the Kalamar Player Character Sheet book. (Uber character sheet, bound into a book.) I wanted another one, because I couldn't accept the idea of marking up my current one. *shrug* That's me.
I finally settled on an unlikely tome: Werewolf: The Apocalypse, Storyteller's Handbook (WW3804). I realized that I, while not necessarily "tired" of d20, want some variety in my gaming. Since everyone else is content to play d20 and not learn anything new, I have decided to learn the White Wolf Werewolf game, so that I can eventually run a Werewolf Chronicle. The only hitch? Scott doesn't want to play a werewolf. He suggested that he could pick up the Hunter book, and I told hiim no. He tried to talk me into it, during which I pointed out that I wouldn't want to do a hybrid game for my first game. It was finally settled, so to speak, when I commented that there was no guarantee that I would even RUN such a game, and that it was pointless to debate it.
I'm now reading a module that I'm going to take the characters through when I pick the game back up. I'm going to have to tweak it some, but it'll be awesome. It's written by Gary Gygax himself. There are puzzles, traps, mysteries, and of course, dungeon combat a-plenty. The most interesting thing is that I would love to run this as-is, but the setting the characters are in prevents it. *sigh* Oh well. What's a published adventure if you don't modify it even a little, right? :)
Tomorrow is another 6-3, but I've got to be there early so that I can run an EBT food transaction through our EFT system that got hung, and we've been carrying for a couple of weeks now.
Going to work an hour later means all kinds of things in Memphis. (I'm not qualified to talk about the rest of reality.) The traffic on the road increases exponentially from 4am until around 830am, when it peaks. Even as little as 10 minutes can mean the difference between getting to work on time, and being late. I forgot that lesson this morning. I was almost late. I technically was late, since I didn't clock in until 606am. But hey, I tried, and the time change threw me. I also got right to work. I found a nickel on the accounting room floor, so my count was 5¢ higher than the night before. After I counted pans, it was STILL just 5¢ over. Perfect.
The odd and disturbing part of this morning was that, from the moment I got in my car, until I went to lunch, I felt like I was trying to do my morning activities while surrounded by water. Everything seemed to be going slower: the time, me, my car, me. I couldn't do better. I didn't get the coin changers filled, for which I am supremely unhappy. I'll do them tomorrow morning, in addition to today's.
Other than that, work wasn't terribly exceptional. I didn't get to leave until 325pm, since I had to do my count, and I didn't care if I got overtime or not. I'm covering my ass. If management doesn't like the overtime, they'll see that I have time before my shift ends to go back into accounting and do my count. :)
On the way home, I ran into this morning, part two: the interstate was packed. I got off at Poplar, and headed west. Because I was so close, I couldln't resist stopping by Comics N Collectibles for some RPG goodness. Besides, Kenzer & Co.'s "Strength & Honor: The Mighty Hobgoblins of Tellene" is out, and could have been there. (I'm a big fan of the "Kingdoms of Kalamar" campaign setting. Very rich setting. I haven't run anyone through it yet, and frankly, I don't have any plans any time soon. I do intend to eventually, but I want to do that setting RIGHT, and I know I cannot accomplish that any time soon. (Not the least of which is the fact that I've got this Silver Marches game going on.)
BRIEF ASIDE: When I run the Kalamar setting, I'm probably going to start with "Root of All Evil", the first in the Coin Trilogy. I learned today that this trio of adventures (which includes "Forging Darkness" and "Coin's End") can make for a very fun seafaring game. Oooh. Seas? Oceans? Ships? Neat. And Scott would be able to play his pirate properly. We'd see how much armor a character would be willing to wear when the very real threat of drowning is all around. END ASIDE.
Well, I didn't see that hobgoblin book. So, I browsed. I toyed with getting "Madness in Freeport", which would get me to three of the four total "x in Freeport" adventures. I also considered picking up another copy of the Kalamar Player Character Sheet book. (Uber character sheet, bound into a book.) I wanted another one, because I couldn't accept the idea of marking up my current one. *shrug* That's me.
I finally settled on an unlikely tome: Werewolf: The Apocalypse, Storyteller's Handbook (WW3804). I realized that I, while not necessarily "tired" of d20, want some variety in my gaming. Since everyone else is content to play d20 and not learn anything new, I have decided to learn the White Wolf Werewolf game, so that I can eventually run a Werewolf Chronicle. The only hitch? Scott doesn't want to play a werewolf. He suggested that he could pick up the Hunter book, and I told hiim no. He tried to talk me into it, during which I pointed out that I wouldn't want to do a hybrid game for my first game. It was finally settled, so to speak, when I commented that there was no guarantee that I would even RUN such a game, and that it was pointless to debate it.
I'm now reading a module that I'm going to take the characters through when I pick the game back up. I'm going to have to tweak it some, but it'll be awesome. It's written by Gary Gygax himself. There are puzzles, traps, mysteries, and of course, dungeon combat a-plenty. The most interesting thing is that I would love to run this as-is, but the setting the characters are in prevents it. *sigh* Oh well. What's a published adventure if you don't modify it even a little, right? :)
Tomorrow is another 6-3, but I've got to be there early so that I can run an EBT food transaction through our EFT system that got hung, and we've been carrying for a couple of weeks now.